About This GameSynopsisYou are detective Hank Anderson , and you’ve just been transferred to another city to help solve a series of unusual crimes. Upon arrival, you are greeted with a gory scene and a revelation of several instances of a deadly disease that turns people into savage zombie-like husks. Upon closer inspection, it appears there’s more to all this, and peculiar events do not stop. It is up to you now to solve this mystery and find out who or what has caused this. During your investigation, you will have to make choices, find allies, and improve your abilities, for all this will affect how the story shapes up. You will meet fascinating female characters throughout. What kind of relationship you forge with each one of them is up to you, but be aware that your relationships with the ladies will impact the investigation one way or another. Features
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snares of ruin download. snares of ruin zero. snares of ruin igg. snares of ruin. snares of ruin zero. snares of ruin igg. snares of ruin walkthrough. snares of ruin download. snares of ruin steam. snares of ruin walkthrough. snares of ruin. snares of ruin steam Not bad at all. Love the detective/rpg/dating sim element to it!. The Developer has made an amazing story, this is more of a visual novel than a game to be exact, as there is no combat, or rather the combat is resolved with choices. This game is the first from the developer with romance and adds to replay value. The game surrounds 3 stats and you level up these stats from solving tasks (Quests) or by doing side quests where you can acquire some bonuses. I am impressed by this developer and have bought other games from them and I am impressed by them as well. Overall the story is up there with Witcher, Mass Effect and Dragon AGe series, ofcourse the storys romance is a bit rushed but it is expected with the length of the game being 5+ hours, if the game had a bigger budget I am sure the story and the romance would not feel as rushed. But the Romance in it self is well written as is the story. If I had the option to fund the developer to make bigger games I would, because he is that good. I cannot wait to see what else he throws our way, and to be honest he does develop games quite quickly but remain a very high quality, at least for those that enjoy story rich RPG's. Snares of Ruin Zero is now out!:
Also, I know a few of you have had troubles launching the game. If you do, please let us know in the discussion topic. It's possible to launch the game in a browser if the launcher is not working via the 'index' file among game's folders (Firefox works perfectly, Chrome can block it unless some settings are changed). But we're looking to get to the bottom of the problem regardless.. Snares of Ruin Zero store page is live!: Hi everyone. So, the prequel to Snares of Ruin, called Snares of Ruin Zero, now has its Steam store page live. The game is planned for release on 6th of December this year if all goes well, but you can already see the trailer, screenshots, description, and to add it to your wishlist. https://store.steampowered.com/app/970090/Snares_of_Ruin_Zero/?beta=1 Snares of Ruin Zero is a shorter game than Snares of Ruin and serves as a prequel that shows more of the backstory and how all the events in Snares of Ruin began. Snares of Ruin 2 (which will be a sequel) is still in development. Some of its graphical assets have already been completed by my artist, so I can begin to make some good progress on its development pretty soon. Thanks for the support!. Snares of Ruin 2 first sneak peek!: Happy New Year, everyone! I thought it would be great to start this year with a little sneak peek of Snares of Ruin 2. This is a short video sample showcasing a bit from the first investigation. One of the things I've added to this game that my previous games didn't have are animated character busts. So now, whenever the characters talk, their mouths move and they'll blink at times too. I am hoping this can bring a bit more life to the characters during the scenes. Thank you for support and be on a lookout for further updates. https://www.youtube.com/watch?v=lDabzrbUwkA. Snares of Ruin sequel and prequel.: Hello everyone! I hope you've been enjoying Snares of Ruin, Pegasus-5, and my other games. I thought I'd make this announcement to shed light on what's coming up in the near future for Astronomic Games. So, as some of you might know already, Snares of Ruin 2 is in development. I got some very useful feedback from players of Snares of Ruin 1 and Pegasus-5, and I'm keeping many of these suggestions in mind for Snares of Ruin 2. I hope to make it even better than the first, but at the same time, all the things people loved in the first game will be in it too. So - relationships with the ladies, choices & consequences, mysteries to uncover and crimes to solve, a free roam kind of feel around the town hub, the attributes, and of course I'll be saving up some budget on the CGs of special scenes with the ladies. Because of the scope, I am taking it slow with Snares of Ruin 2 and gradually funding the different custom assets that will be used in it. So, since there are still some assets that need to be made for SoR 2, there's not much main development I can do on it at the moment, so in a meantime I've decided to work on a shorter project in the Snares of Ruin universe - a prequel to be precise, called Snares of Ruin Zero. This prequel will take place during the two weeks that lead up to the beginning of the events in Snares of Ruin 1 and the story narrative point of view will be alternating between 3 of the ladies from the first game - Miroslava, Medina, and Alzyra. Snares of Ruin Zero will be a shorter project (perhaps about a couple of hours long) and I am aiming to release it before the end of the year. It's already been in development for a good month or so. It will reuse most of the graphic assets from Snares of Ruin 1, as I am mainly trying to spend the budget on Snares of Ruin 2 assets. Thanks for reading to the end and for the constant support! It's highly appreciated! . A small bugfix (v 1.02): Heya all. Thank you loads for checking out the game and leaving feedback. Many of you even replayed it numerous times to check out all the alternate paths, and that is really great to hear, so thank you for the support. Some of you have found a few bugs that I've missed, so the following have now been fixed as of this update:
As always, let us know in the discussion topics if you have any questions or things to say about the game.
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